I have this personality that latches onto things - videogames particularly in my youth. Now that I have kids, there's simply no time for that. Great to hear people like yourself are considering the ethics behind habit-forming products =)
I had a similar experience with video games as a teenager. It took everything for me to email a support line and close my account, but it was of the best things I ever did. Video games were a substitute for real achievements and work.
The design model you've described here reminds me of the book Addiction by Design by Natasha Schuell. This kind of exploitative use of technology is an enormous problem I think, one that we'll look back on with horror. Nice piece.
I have this personality that latches onto things - videogames particularly in my youth. Now that I have kids, there's simply no time for that. Great to hear people like yourself are considering the ethics behind habit-forming products =)
I had a similar experience with video games as a teenager. It took everything for me to email a support line and close my account, but it was of the best things I ever did. Video games were a substitute for real achievements and work.
The design model you've described here reminds me of the book Addiction by Design by Natasha Schuell. This kind of exploitative use of technology is an enormous problem I think, one that we'll look back on with horror. Nice piece.
I’m convinced we’ll look back at smartphones in the same way to do tobacco. We’ll say to our grandkids that “Everyone just did it, y’know?”