I'm split when it comes to gamification. I think I'd limit myself to including it only when it's of benefit to the user rather than the service.
So with LinkedIn, to continue your example, a streak to motivate unemployed users to apply for a job once a week could be helpful. But a streak to post s daily meandering faux-insightful double-lā¦
I'm split when it comes to gamification. I think I'd limit myself to including it only when it's of benefit to the user rather than the service.
So with LinkedIn, to continue your example, a streak to motivate unemployed users to apply for a job once a week could be helpful. But a streak to post s daily meandering faux-insightful double-lined monologue about B2B SaaS isn't doing the world much good.
I'm split when it comes to gamification. I think I'd limit myself to including it only when it's of benefit to the user rather than the service.
So with LinkedIn, to continue your example, a streak to motivate unemployed users to apply for a job once a week could be helpful. But a streak to post s daily meandering faux-insightful double-lined monologue about B2B SaaS isn't doing the world much good.
But I am fairly anti-addiction when it comes to the 'Hooked' model. I've written more about it here if you're interested: https://www.theshellout.com/p/saying-no-to-hooked-addictive-ux-design